cheeseburger-inhaling yank

May 05

The last 10% takes 90% of the effort

I am trying to cowboy up and finish SWOOORDS, here’s the remaining todo list:

  • improve dodge animation (tuck legs and lower entire model slightly)
  • make telegraph time variable based on enemy type
  • make rudimentary pathfinding, or redesign turn chunks to avoid pathing
  • shorten dodge recharge or signal when it’s available again
  • telegraphs use concentric circles to signal timing
  • more variety in dungeon design
  • more variety in enemy behavior
  • more variety in swords

Unfortunately those last three are pretty vague and likely time-consuming. I’ll try to find the time to make another video, and I’ll scour the indiesphere for resources on how to make a cool trailer.

  1. nihilocrat posted this