Polemos (2013) - Unity3D
A medieval RTS with some very unconventional gameplay inspired by the Total War series and Kohan: Immortal Sovereigns.
SWOOOORDS! (2012) - Unity3D
SWOOOORDS! is a 4-player cooperative dungeon crawling action game, similar to games like Gauntlet or Golden Axe. It is intended to be played together with friends in the same physical space (“hotseat”), such as on an arcade machine, on a projector at videogame-themed events, or even just on a couch.
![]()
stack::tracer (2012) - Unity3D
An abstract puzzle game using the concept of “pushing” and “popping” a series of “functions” from a stack to allow the player to reach the goal at the end of each level. Completed in 48 hours for the Ludum Dare 23 competition. Ranked #19 in “Innovation” out of 1402 games.
![]()
Verteidiger (2010, 2011) - Unity3D
Co-operative missile command game. There are four players, but only one button each: each player controls a separate operation of the missile turret. They must quickly learn to effectively communicate and coordinate their actions.
Completed in a month for the GAMMA IV competition.
Updated in October 2011 with improved gameplay and visual effects, exclusively for the Arcade Royale in Montreal.
Her Majesty’s Royal Space Armada (in progress) - Unity3D
A space RTS at a royal scale. Command your fleet in the name of your liege, but be careful to navigate feudal politics just as well as you navigate the battlefield. Unique unit management and deckbuilding mechanics provide extensive customization and relaxed yet cerebral gameplay in a genre dominated by twitchy nervous games where (s)he who clicks fastest, wins.
A year in the making, this is by far my largest-scale game to date.
![]()
Push vs. Shove (2011) - Unity3D
Two robots meet. Clearly, one of them must be destroyed. Each one is restricted to a column of platforms slowly descending into mysterious nothingness below. Each robot can push (or shove) these platforms to the other side of the arena, potentially crushing their opponent.
Completed in a month for the TIGSource “Versus” Compo.
Axis Caeli (2010) - Unity3D
Ascend the axis and defeat foes in the classic ‘shmup style. You must dodge obstacles and collect ammo on the “light” side to be able to fight on the enemy-infested “dark” side.
Completed in a week for the Experimental Gameplay Project.
It was reviewed in an article by Oujepivo (article in French)
PAINcube (2010) - Unity3D
They are too happy. They must be punished. Swing, smash, and fling the PAINcube to send these tiny, pathetic “dudes” to their doom. Get a move on, you’ve only got 10 seconds!
Completed in a week for the Experimental Gameplay Project.
![]()
Hard Aether (2008) - Python, OGRE3D
Hard sci-fi space combat simulator. In the future of war, you will never see your enemy. Bombard ships hundreds of kilometers with nuclear missiles, but be sure to intercept return fire with your point-defense laser. With no visual feedback, you must rely on your instruments to survive, but they weren’t exactly made with user friendliness in mind.
Completed in a month for the TIGSource “Cockpit” Compo.
Yarr Wars (2006) - C++, OpenGL
Final project for an undergraduate OpenGL class. Wander the void of space and compete with other autonomous pirates for precious grog. Your reputation precedes you: destroy a number of enemies and pirates you encounter will decide to join your fleet rather than fight. But beware: other pirates are doing the same, and their fleets won’t hesitate to blow you to smithereens for your grog.