cheeseburger-inhaling yank

Month

March 2010

11 posts

codejuice

I just started a new position in a new team at work, meaning I’m having to learn completely new technology. Because of this and because of the work leading up to PAINcube I feel like all the codejuice in my brain is gone for now. Spending my evenings playing Borderlands instead of improving PAINcube or working on other stuff. I usually take about a 1-to-2 week break after making a game anyhow.

Mar 31, 2010
PAINcube → crescendohost.com

Sticking a fork in it. The bit.ly work in the score tweet doesn’t work because Kongregate has to approve my game before it shows up there. This is also why I’m not posting a Kongregate link here but instead a direct one.

Mar 28, 2010
Mar 28, 2010
Listen

YOU ARE AFRAID OF BASSLINE!

Mar 28, 2010
Mar 25, 2010
Mar 25, 2010
Mar 24, 2010
Mar 24, 2010
Mar 20, 2010
Kreuzzug demo (very very very WIP) → nihilocrat.110mb.com

So after fooling about with other projects for a few weeks, and never getting around to making the game even remotely playable / understandable, I decided to just force-feed the game a win condition and present it as-is.

This will probably crash your browser if you close the window. I have no idea why, I need to get around to making a bug report for the Unity team, but I’m bummed because I have no real testcase.

Mar 20, 2010
Mar 18, 2010
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