January 2012
7 posts
Anonymous asked: Hi!! ive been following the development of HMRSA for quite a while. Do you have an approximate release date in mind?
2 tags
Lünär Bömbër X →
Mac Build Made for BLITZKAST X
December 2011
2 posts
November 2011
5 posts
More SWOOOORDS! gameplay. Music from modarchive.com.
Super-early video of SWØØØØRDZ. No sound or gameplay yet. :/
October 2011
3 posts
Ludography
Verteidiger (2010, 2011) - Unity3D
Co-operative missile command game. There are four players, but only one button each: each player controls a separate operation of the missile turret. They must quickly learn to effectively communicate and coordinate their actions.
Completed in a month for the GAMMA IV competition.
Updated in October 2011 with improved gameplay and visual...
September 2011
3 posts
August 2011
5 posts
Her Majesty's Royal To-Do List
Felt inspired to post the current to-do list. Cut out bits that are done, or which are completely indecipherable. They are loosely ordered by priority.
Alpha 4 (early Sept 2011)
~ Make retreating robust
- planets captured by the enemy cannot be recaptured for some reason
~ Zooming the camera is sloppy, you should get an exponential zoom factor that gets lesser the more you zoom in and vice...
Global Build Queue
This is the latest interface addition to Her Majesty’s Royal Space Armada.
In order to simplify control over the economy, there is a single global build queue. This is a compromise between the pay-at-once (seen in Starcraft) and the pay-as-you-go (seen in C&C and Total Annihilation) methods for purchasing decisions. The former requires you to waste time, or get distracted doing...
July 2011
5 posts
"Block" Culture Flagship
2 tags
BAUERRAUSER (a blitzkast IV game) →
Now you can play it, too! Bomb the yellow and orange stuff, don’t get shot. GOOD LUCK.
June 2011
4 posts
Programming as an intellectual activity is the only art form that allows you to...
– Zed Shaw, From Learn Python the Hard Way
Blitzkast 3 game: ALIEMS!
This is what I managed to accomplish in 4 hours. Unfortunately it hasn’t got any gameplay but, well, hopefully it’s fun to just blow stuff up. Maybe next time I’ll get around to that…
May 2011
6 posts
April 2011
3 posts
Her Majesty's Royal Fleet Painter →
It’s relatively usable! Super simple, still plenty of rough edges and not all the features I am planning.
March 2011
2 posts
February 2011
1 post
January 2011
5 posts
I called my Father yesterday to tell him that we’d been nominated for the IGF. I...
– Erik Zaring, upon winning an IGF nomination for his game, The Dream Machine.