May 2012
3 posts
2 tags
2 tags
The last 10% takes 90% of the effort
I am trying to cowboy up and finish SWOOORDS, here’s the remaining todo list:
improve dodge animation (tuck legs and lower entire model slightly)
make telegraph time variable based on enemy type
make rudimentary pathfinding, or redesign turn chunks to avoid pathing
shorten dodge recharge or signal when it’s available again
telegraphs use concentric circles to signal timing
more...
April 2012
3 posts
1 tag
1 tag
March 2012
2 posts
February 2012
5 posts
Designing for the Arcade Noveau
For the past several months I have been spending my personal game development time creating games generally destined for either an arcade cabinet or a standalone computer at a festival. It’s made me think a lot about what exactly these games should be called, and more importantly, the sorts of design requirements which make them unique.
I don’t know a good name for this new beast,...
SWØØØØRDS!
SWØØØØRDS! is a 4-player cooperative dungeon crawling action game made in Unity 3D, similar to games like Gauntlet or Golden Axe. It is intended to be played together with friends in the same physical space (“hotseat”), such as on an arcade machine, on a projector at videogame-themed events, or even just on a couch.
The arcade nouveau format, providing an arcade...
January 2012
8 posts
Anonymous asked: Hi!! ive been following the development of HMRSA for quite a while. Do you have an approximate release date in mind?
2 tags
Lünär Bömbër X →
Mac Build Made for BLITZKAST X
December 2011
2 posts
November 2011
5 posts
More SWOOOORDS! gameplay. Music from modarchive.com.
Super-early video of SWØØØØRDZ. No sound or gameplay yet. :/
October 2011
3 posts
Ludography
SWØØØØRDS! (2012) - Unity3D
SWØØØØRDS! is a 4-player cooperative dungeon crawling action game made in Unity 3D, similar to games like Gauntlet or Golden Axe. It is intended to be played together with friends in the same physical space (“hotseat”), such as on an arcade machine, on a projector at videogame-themed events, or even just on a couch.
Verteidiger (2010, 2011) - Unity3D
...
September 2011
3 posts
August 2011
5 posts
Her Majesty's Royal To-Do List
Felt inspired to post the current to-do list. Cut out bits that are done, or which are completely indecipherable. They are loosely ordered by priority.
Alpha 4 (early Sept 2011)
~ Make retreating robust
- planets captured by the enemy cannot be recaptured for some reason
~ Zooming the camera is sloppy, you should get an exponential zoom factor that gets lesser the more you zoom in and vice...
Global Build Queue
This is the latest interface addition to Her Majesty’s Royal Space Armada.
In order to simplify control over the economy, there is a single global build queue. This is a compromise between the pay-at-once (seen in Starcraft) and the pay-as-you-go (seen in C&C and Total Annihilation) methods for purchasing decisions. The former requires you to waste time, or get distracted doing...
July 2011
5 posts
"Block" Culture Flagship
2 tags
BAUERRAUSER (a blitzkast IV game) →
Now you can play it, too! Bomb the yellow and orange stuff, don’t get shot. GOOD LUCK.
June 2011
5 posts
Programming as an intellectual activity is the only art form that allows you to...
– Zed Shaw, From Learn Python the Hard Way
Blitzkast 3 game: ALIEMS!
This is what I managed to accomplish in 4 hours. Unfortunately it hasn’t got any gameplay but, well, hopefully it’s fun to just blow stuff up. Maybe next time I’ll get around to that…
May 2011
5 posts