May 2012
3 posts
2 tags
May 14th
2 tags
May 11th
The last 10% takes 90% of the effort
I am trying to cowboy up and finish SWOOORDS, here’s the remaining todo list: improve dodge animation (tuck legs and lower entire model slightly) make telegraph time variable based on enemy type make rudimentary pathfinding, or redesign turn chunks to avoid pathing shorten dodge recharge or signal when it’s available again telegraphs use concentric circles to signal timing more...
May 5th
1 note
April 2012
3 posts
Apr 22nd
1 tag
Apr 8th
1 tag
Apr 8th
March 2012
2 posts
Mar 31st
Mar 18th
February 2012
5 posts
Feb 29th
Feb 27th
1 note
Designing for the Arcade Noveau
For the past several months I have been spending my personal game development time creating games generally destined for either an arcade cabinet or a standalone computer at a festival. It’s made me think a lot about what exactly these games should be called, and more importantly, the sorts of design requirements which make them unique. I don’t know a good name for this new beast,...
Feb 11th
SWØØØØRDS!
SWØØØØRDS! is a 4-player cooperative dungeon crawling action game made in Unity 3D, similar to games like Gauntlet or Golden Axe. It is intended to be played together with friends in the same physical space (“hotseat”), such as on an arcade machine, on a projector at videogame-themed events, or even just on a couch. The arcade nouveau format, providing an arcade...
Feb 10th
Feb 8th
January 2012
8 posts
Jan 30th
Anonymous asked: Hi!! ive been following the development of HMRSA for quite a while. Do you have an approximate release date in mind?
Jan 28th
Jan 25th
Jan 25th
Jan 21st
Jan 16th
Jan 14th
2 tags
Lünär Bömbër X →
Mac Build Made for BLITZKAST X
Jan 10th
5 notes
December 2011
2 posts
Dec 12th
1 note
Dec 11th
November 2011
5 posts
Nov 20th
1 note
WatchWatch
More SWOOOORDS! gameplay. Music from modarchive.com.
Nov 9th
Nov 8th
WatchWatch
Super-early video of SWØØØØRDZ. No sound or gameplay yet. :/
Nov 6th
Nov 5th
October 2011
3 posts
Ludography
SWØØØØRDS! (2012) - Unity3D SWØØØØRDS! is a 4-player cooperative dungeon crawling action game made in Unity 3D, similar to games like Gauntlet or Golden Axe. It is intended to be played together with friends in the same physical space (“hotseat”), such as on an arcade machine, on a projector at videogame-themed events, or even just on a couch. Verteidiger (2010, 2011) - Unity3D ...
Oct 31st
1 note
Oct 31st
Oct 12th
1 note
September 2011
3 posts
Sep 30th
1 note
Sep 29th
Sep 13th
August 2011
5 posts
Aug 29th
Aug 27th
Her Majesty's Royal To-Do List
Felt inspired to post the current to-do list. Cut out bits that are done, or which are completely indecipherable. They are loosely ordered by priority. Alpha 4 (early Sept 2011) ~ Make retreating robust - planets captured by the enemy cannot be recaptured for some reason ~ Zooming the camera is sloppy, you should get an exponential zoom factor that gets lesser the more you zoom in and vice...
Aug 23rd
Aug 23rd
Aug 6th
1 note
Global Build Queue
This is the latest interface addition to Her Majesty’s Royal Space Armada. In order to simplify control over the economy, there is a single global build queue. This is a compromise between the pay-at-once (seen in Starcraft) and the pay-as-you-go (seen in C&C and Total Annihilation) methods for purchasing decisions. The former requires you to waste time, or get distracted doing...
Aug 1st
1 note
July 2011
5 posts
"Block" Culture Flagship
Jul 30th
Jul 30th
2 tags
BAUERRAUSER (a blitzkast IV game) →
Now you can play it, too! Bomb the yellow and orange stuff, don’t get shot. GOOD LUCK.
Jul 11th
Jul 10th
June 2011
5 posts
Jun 28th
“Programming as an intellectual activity is the only art form that allows you to...”
– Zed Shaw, From Learn Python the Hard Way
Jun 22nd
Blitzkast 3 game: ALIEMS!
This is what I managed to accomplish in 4 hours. Unfortunately it hasn’t got any gameplay but, well, hopefully it’s fun to just blow stuff up. Maybe next time I’ll get around to that…
Jun 13th
Jun 4th
1 note
Jun 1st
2 notes
May 2011
5 posts
May 29th