what up NURD?

Jan 27

Anonymous asked: Hi!! ive been following the development of HMRSA for quite a while. Do you have an approximate release date in mind?

Errrruuuuh…. no, not really :)

Jan 24
I used the same steps outlined in this blog post:
http://www.dungeonleague.com/2010/02/15/continent-samples/One important difference is that where he says “Voronoi Diagram” I would use the more accurate term “Worley Noise”. I am also using a different noise function which, honestly, results in worse terrain.

I used the same steps outlined in this blog post:

http://www.dungeonleague.com/2010/02/15/continent-samples/

One important difference is that where he says “Voronoi Diagram” I would use the more accurate term “Worley Noise”. I am also using a different noise function which, honestly, results in worse terrain.

Jan 24
Continent gen almost finished. It’s intentionally posterized. Need a better noise function.

Continent gen almost finished. It’s intentionally posterized. Need a better noise function.

Jan 20
Added respawning using countdown timers. #screenshotsaturday

Added respawning using countdown timers. #screenshotsaturday

Jan 15
I decided to create a 100-room dungeon …. apparently it overlaps itself, oops.

I decided to create a 100-room dungeon …. apparently it overlaps itself, oops.

Jan 14
Not sure if the new textures fit well, but they look nice. Thanks to Arache’s Assemblee assets.

Not sure if the new textures fit well, but they look nice. Thanks to Arache’s Assemblee assets.

Jan 09

Lünär Bömbër X →

Dec 12

Finally figured out how to record decent-quality video. This one features: hair, more enemies, “better” AI.

Dec 10
I just spent way too much time making METAL HAIR

I just spent way too much time making METAL HAIR

Nov 20
#screenshotsaturday Better dungeon chunks, editor gizmos, and MEAT

#screenshotsaturday Better dungeon chunks, editor gizmos, and MEAT