jutaah said: Hey, anyway to see a control scheme in game or do the tutorial again? I skipped it and I can't go back.
Thankfully, some community members have caught on to how you can do that and made a post: http://www.reddit.com/r/skyrogue/comments/2gn7in/noobs_question_please_help/
Killscreen - A Comprehensive History of Low Poly Art
Part 1, Part 2, Part 3
If you follow me, you’ll probably find this series of articles really interesting. I’m pretty good friends with the KO-OP guys, I’m glad they were included.
For the record, I’ve been doing lowpoly flat-shaded stuff for half a decade, but never thought it was part of any kind of greater movement until very recently. At first I did it because I wanted to make 3D games but UV unwrapping hurt my brain, but now I actually greatly prefer the style and find it a natural fit for practically all the games I want to make.
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mauriciofidalgo said: is your game ace combat 3 inspired?
I actually never played 3, but I did play 1, 2, and 4. It’s inspired by them and other arcade sims, in part because I don’t like their reliance on real-world aircraft and a linear set of static missions. I always felt like there was space for a flight sim that’s just a little ridiculous and does its own thing with respect to those two topics.
southblazia said: do you have any intentions on adding a network multiplayer so users can connect using hamachi or tungle ?
Yes, but because of the complexity it’s a bit of a ways off. You can expect splitscreen multiplayer sooner; if I implement splitscreen I’ve already laid the groundwork for the game understanding how to work with two human players, which should mean network multiplayer would be slightly less of a challenge.
doctrev said: You have flying carriers, any hope for flying *moving* behemoth battleships to take down?
Are you reading our emails?!? :)
fluorine-indium-nitrogen said: How much do I have to pay you/tell you I love your game for you to add Vipers from Battlestar Galactica to Sky Rogue? because seriously. That would be incredible.
There are some legal issues doing that, but I’m not going to prevent anyone from doing it once custom models / aircraft modding is in…