It’s never been easier to make games. It’s never been easier to make a game that goes overlooked.
Noyb on the bleak situation that many videogame developers currently face. [May 16th, 2013] (via Zero Feedback).
WÜRFELWERFEN →
»> Windows version «<
»> Mac version «<
»> Linux version «<
a 4-player “competitive co-op” game (but more competitive) where you need to throw cubes around and cause a ruckus so you can get a ball into a goal.
oh, and there’s German in it.

Here’s the full readme:
WENN MAN WÜRFEL WIRFT, WÜRFEL WERDEN GEWORFEN!
a game made for TOJAM 8
by Kenny Backus
background by
Iain Kew Lee
sfx by
Adam Koopmans
DESCRIPTION:
Get the ball back to the goal!
Pick up cubes and throw them out of the way… or at other players!
Watch out for the goats!
CONTROLS:
All players can be controlled with gamepads:
Left stick : move + aim
A button : Jump
B button : Grab
Players 3 and 4 can be controlled by keyboard:
WASD : move + aim
Tab : jump
Q : grab
IJKL : move + aim
Y : jump
U : grabhttp://www.mediafire.com/?9oe2r8seb95reav
THE CALL OF THE NORTH

This is a silly game that was hastily thrown together. A gamepad is recommended.
You must feed tire de neige to an ice giant. DO NOT FAIL.
Wilderness!
I added some basic perlin noise heighmap + vertex coloring generation, and a hand-drawn “vegetation map”, so now I can prance around in some (sometimes misplaced) grass and walk up and down hills. Whee!
The day / night cycle is also in, advancing really really quickly just to show off the lighting changes.
Music: Danger - 9h19
PIPPOS - a local multiplayer game →

Made for #1GAM / onegameamonth.com
WARNING: This isn’t really playtested, so it may be terrible. Any and all feedback (even negative) is welcome.
Source code: https://github.com/nihilocrat/pippos/
SWOOOORDS! 1.3.1 →
This is the webplayer version on Kongregate. Standalone versions of 1.3.1 will be available on the indiedb page when they get authorized.
== 1.3.1 CHANGELIST (Mar 16 2013) ====
Bugfixes only… but important bugfixes!
- Fix : A bug in joystick detection code made it so that keyboard-controlled co-op players would always attack towards the mouse pointer if no joysticks were connected
- Fix : Elite enemies (depth 5 and lower) were much less elite than intended. They now have x2 the hitpoints and do x2 the damage of normal enemies.
- Fix : If a new player joins mid-game, they will no longer join unarmed.




