jutaah said: Hey, anyway to see a control scheme in game or do the tutorial again? I skipped it and I can't go back.
Thankfully, some community members have caught on to how you can do that and made a post: http://www.reddit.com/r/skyrogue/comments/2gn7in/noobs_question_please_help/
Killscreen - A Comprehensive History of Low Poly Art
Part 1, Part 2, Part 3
If you follow me, you’ll probably find this series of articles really interesting. I’m pretty good friends with the KO-OP guys, I’m glad they were included.
For the record, I’ve been doing lowpoly flat-shaded stuff for half a decade, but never thought it was part of any kind of greater movement until very recently. At first I did it because I wanted to make 3D games but UV unwrapping hurt my brain, but now I actually greatly prefer the style and find it a natural fit for practically all the games I want to make.
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mauriciofidalgo said: is your game ace combat 3 inspired?
I actually never played 3, but I did play 1, 2, and 4. It’s inspired by them and other arcade sims, in part because I don’t like their reliance on real-world aircraft and a linear set of static missions. I always felt like there was space for a flight sim that’s just a little ridiculous and does its own thing with respect to those two topics.